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THE GOAL Own a fortress and take advantage of high pranas(experience points) by killing monsters inside the fortress dungeon. An ashram can also earn a random rare item by collecting the 4 Kaustbams and merging them into one. THE BASICS/MUST-HAVES - Must belong to an Ashram. - A total of four fortresses, namely the Mahi Druga, Ab Druga, Danba Druga and Nar Druga can be found in the map. - To get there, use a portal in Anu Village, pay 20,000 rupiahs as entrance fee and choose from any of the four portals: northwest stand, northeast stand, southwest stand and southeast stand. INSIDE THE FORTRESS WARFARE MAP Once inside the Fortress Warfare area, players from opposing Ashrams can now attack each other. However, once an Ashram forms an alliance with another Ashram, the so-called "friendly-fire" mode will be activated resulting to damage for accidental attacks from Ashram-mates. When character is killed in any of the Druga Arenas, he/she may choose one of the four portals as the resurrection place. Exiting the game while inside the Druga zone will automatically result to the user's character respawning in Anu village during his/her next log-on. Ashrams that already own their fortress may instantly move to the "meeting rooms" which are located at the left side of each fortress. The rooms can be access by using a Ziva Pustika. THE BATTLE ZONE The Battle Zone is an unlimited Player Kill (PK) area found at the center of the map. There is no punishment or penalty for PK within the said zone. Players can enter the battle zone by talking to an NPC located near the entrance. Pictured below is the map of the different fortresses and the Battle Zone. ![]() RULES OF FORTRESS WARFARE - Withdrawing from an Ashram is not allowed at the fortress warfare zone. - Each Ashram can own only own 1 fortress at a given time. - Only the Maharaja and Raja of the Ashram can challenge other Ashrams to engage in fortress warfare. - An Ashram can only form a party with another Ashram alliance. TARGETTING PENALTIES - Inner part of Arena: A player can only target other players from different guilds. However, the safety zone offers an opportunity to target others (irregardless of guild affiliation) who are within the arena zone. - Outer part of Arena: Penalties (experience and rupiah loss) are not meted out for kills in this area. The fortress guards will attack all players except for the fortress owners but will not result to experience loss when one is killed by the fortress guards. TARGETTING BETWEEN FORTRESS-OWNING ASHRAMS - A Fortress guard NPC can attack players not belonging to the same fortress. - Owners of the fortress are barred from attacking opponents within their gate, symbol 1 and 2. PK mode will be automatically deactivated at these areas. TARGETTING SUMMARY TABLE
CHARACTER DEATHS IN THE FORTRESS WARFARE MAP The following interface will appear for every character death within the fortress warfare zone: ![]() - When selecting Arena Stands, the inventory of a character shall be checked first. - If the character has enough rupiahs, the closest stand shall be selected as the resurrection area. - Otherwise, a "You do not have enough rupiahs" game message shall be displayed and window will remain as a pop-up status bar. - All resurrection costs shall be saved and use as rewards for the Arena battle event. Arena battle shall be updated for future enhancements. |

